Trying to solve this for each wall section i added a child gameobject marked as static.
Unity stop light going through walls.
Unity is the ultimate game development platform.
Is there a way to stop the light going through walls.
Most of the time this works.
But if i look on the other side of the left wall which has the same wall in the opposite direction i have lights passing through up and down and a little on the wall in front of the camera.
Shadows are the obvious answer however i assume you are using lite and that s not an option.
This gameobject has a boxcollider on it.
On why there is still a slight light in your scene despite the walls that s unity s environment lighting.
Since you re using unity free put the plane on a specific layer.
Baking your lightmaps will fix it.
These options have obvious edge cases that can t be easily resolved.
In that case you ll need to be a bit more clever.
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You can simulate this in shaders or use raycasts to see if the light is behind a wall.
Hi i have a light source with shadows in a maze in this scene it is the only one light source.
About 40 of the time i can drive through the walls.
I don t fall through the floor.
Regarding the slight light seam in the upper scene view that is an artifact of the realtime lighting.
You have a point light source behind some walls.
I ve sized the collider to be 0 1 larger than the section of the wall.
The layers are the dropdown box in the upper right of the inspector.
I am in a room where there is no light and i can see the.