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Unity hinge joint door example.
Add a joint to each link in the chain and attach the next link as the connected body.
Multiple hinge joints can also be strung together to create a chain.
This joint restricts the movement of a rigid body to follow the movement of the rigid body it is attached to.
A single hinge joint should be applied to a gameobject the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
You do not need to assign a connected body to.
Also this joint is used when you want two connected bodies apart.
A gameobject s functionality is defined by the components attached to it.
Playing with the same concept more or less this week experimented some with 2d unity joints i think the issue you are having is identical to one i had yesterday the force you are applying breaks joints for some frames hence that almost spring joint effect make sure the mass and or force applied are not too heavy also maybe increase the chain parts mass makes the joints more solid too.
This joint simulate pendulum.
Physics hingejoint rigidbody hinge motor joint joints 2d collision door rotation rope anchor spring javascript connectedbody rigidbody2d axis animation c swinging submesh unity 5 hang wheel collider.
Add a hinge joint and apply a one time force and if the door exceeds a certain angle stop applying the force.
More info see in glossary the hinge will rotate at the point specified by the anchor property moving around the specified axis property.
How to open doors on a hinge like a real door.
In unity you can relate two bodies to transform by parenting one to the other.
The hinge joint 2d component allows a gameobject the fundamental object in unity scenes which can represent characters props scenery cameras waypoints and more.
But this joint can be used to do the same.
A gameobject s functionality is defined by the components attached to it.